ROBOTICS / MULTI-AGENT LEARNING

Project Argus.

One mission. More than one perspective. Exploring how a team of simulated drones can search together, using AirSim environments and multi-agent reinforcement learning.

MY CONTRIBUTION

Owned the software implementation, including AirSim environments, PyTorch policy training code, reward design, and perception experiments. This exhibit separates baseline execution from an illustrative coordination scenario.

BUILT WITH

Python / PyTorch / AirSim / PettingZoo / MAPPO

Take it for a spin.

Replay a real simulator baseline, or explore an illustrative coordinated search with an adjustable fleet.

Opening the exhibit…

Loading a small, locally verified dataset.

FROM THE ORIGINAL SYSTEM

Behind the exhibit.

The trajectory file is captured directly from the installed AirSim Blocks simulator. The repaired path uses per-drone images, state, and collision readings, with an explicit camera RPC compatibility path. Perception remains a placeholder.

Baseline simulator execution is separate from trained-policy performance. No new policy training or validated victim detection is claimed.

Read the actual execution transcript ↗
ORIGINAL RUN / 1 OF 3
01 / Start from the recorded positions
01 / Start from the recorded positions

Three vehicle states in the installed Blocks environment, translated into a shared map using their configured spawn offsets.

Inspect the exported data ↗
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